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| import Validate from './helper/Validation.class';
/**
* @fileOverview Randrix Class.
* @author Simon Gattner <npm@0x38.de>
* @license MIT
* @version 1.0.2
* @module {es6} Randrix
*/
export default class Randrix {
/**
* Display a random matrix panel.
* @class Randrix
* @classdesc Class to display a Randrix.
* @param {object} options The Randrix options.
* @param {string} options.message The Randrix message to display.
* @param {string} options.selector The Randrix element selector.
* Default is '[data-randrix]'.
* @param {number} options.width The Randrix width to display.
* Default is 5.
* @param {number} options.height The Randrix height to display.
* Default is 6.
* @param {number} options.interval The Randrix interval to display.
* Default is 100.
* @param {string} options.possible The Randrix possible Chars to display.
* Default is 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz.'.
* @param {array} options.style The Randrix random Char styles to display.
* Default is undefined.
* @param {function} options.callback The Randrix callback to
* run after stop. Default is null.
*/
constructor(options) {
this._defaults = {
message: undefined,
selector: '[data-randrix]',
width: 5,
height: 6,
interval: 100,
possible: 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz',
style: undefined,
callback: null,
};
this._options = Validate.options(options);
if (this._options.error) return this.throwError();
// ES2018 this._settings = {...this._defaults, ...this._options};
this._settings = Object.assign({}, this._defaults, this._options);
this._message = this._settings.message.split('');
this._element = document.querySelector(this._settings.selector);
this._width = this._settings.width;
this._height = this._settings.height;
this._interval = this._settings.interval;
this._possible = this._settings.possible;
this._possibleLength = this._possible.length;
this._style = this._settings.style;
this._styleLength = (this._style) ? this._style.length : 0;
this._styleEnable = this._styleLength > 0;
this._index = 0;
this._matrix = [];
this._x = 0;
this._y = 0;
this._callback = this._settings.callback;
this._calledback = false;
}
/**
* Throw Errors if Randrix has invalid options.
* @function Randrix.throwErrors
*/
throwError() {
throw new Error(this._options.error);
}
/**
* Is there a callback and not executed yet?
* @function Randrix.isCallback
* @return {boolean} is there a callback or not and is it executed or not.
*/
isCallback() {
return typeof this._callback === 'function' && this._calledback === false;
}
/**
* Random Char from Possible Chars
* @function Randrix.char
* @return {string} the Char.
*/
char() {
return this._possible.charAt(
Math.floor(
Math.random() * this._possibleLength
)
);
}
/**
* Style the Char from Possible Styles
* @function Randrix.charStyle
* @return {string} the Char Style.
*/
charStyle() {
return (this._style) ? this._style[
Math.floor(Math.random() * this._styleLength)
] : '';
}
/**
* Create a Char on the Randrix
* @function Randrix.charCreate
* @param {number} x position of the Char.
* @param {number} y position of the Char.
* @return {boolean} is the Char created.
*/
charCreate(x, y) {
const id = `x${x}-y${y}`;
this._matrix[id] = {
element: this.charCreateElement(id) || {},
x: x,
y: y,
interval: this.charStart(id) || (() => false),
};
return true;
}
/**
* Create the Char Element on the Randrix
* @function Randrix.charCreateElement
* @param {object} id of the Char.
* @return {object} element of the Char.
*/
charCreateElement(id) {
const char = this.char();
const element = document.createElement('span');
const text = document.createTextNode(char);
element.appendChild(text);
element.setAttribute('data-randrix-char', id);
if (this._styleEnable && this.charStyle()) {
element.setAttribute('data-randrix-style', this.charStyle());
}
this._element.appendChild(element);
return element;
}
/**
* Char is the Last Child on the Randrix
* @function Randrix.charIsLastChild
* @param {string} id of the Char.
* @return {boolean} Char is the last child or not.
*/
charIsLastChild(id) {
return this._x === this._width - 1 && this._y === this._height - 1;
}
/**
* Update the Char on the Randrix
* @function Randrix.charUpdate
* @param {string} id of the Char.
*/
charUpdate(id) {
const char = this.char();
this.charUpdateElement(id, char);
this.charUpdateStatus(id, char);
}
/**
* Update the Char on the Randrix
* @function Randrix.charUpdateElement
* @param {string} id of the Char.
* @param {string} char to update.
*/
charUpdateElement(id, char) {
if (this._matrix[id] && this._matrix[id].element) {
if (this._styleEnable) {
this._matrix[id].element
.setAttribute('data-randrix-style', this.charStyle());
}
this._matrix[id].element.innerHTML = char;
}
}
/**
* Update the Char on the Randrix
* @function Randrix.charUpdateStatus
* @param {string} id of the Char.
* @param {string} char to update.
*/
charUpdateStatus(id, char) {
Eif (this._message.length !== this._index) {
(this.charIsLastChild()) ? this.reset() :
(!this.charMatch(id, char)) || this.charActivate(id);
} else {
this.charStop(id);
if (this.isCallback()) this._calledback = true && this._callback();
}
}
/**
* Match the Char on the Randrix
* @function Randrix.charMatch
* @param {object} id of the Char.
* @param {string} char to match.
* @return {boolean} char has matched or not.
*/
charMatch(id, char) {
if (this.charMatchIndex(char) && this.charMatchPosition(id)) {
Iif (this._debug) {
// eslint-disable-next-line no-console
console.log(
'next', 'x' + this._x, 'y' + this._y, 'c' + char
);
}
return true;
} else {
return false;
}
}
/**
* Match the Char Position on the Randrix
* @function Randrix.charMatchIndex
* @param {string} char to match.
* @return {boolean} char has index matched or not.
*/
charMatchIndex(char) {
return this._message[this._index] === char;
}
/**
* Match the Char Position on the Randrix
* @function Randrix.charMatchPosition
* @param {object} id of the Char.
* @return {boolean} char has position matched or not.
*/
charMatchPosition(id) {
return (this._matrix[id]) ?
// start in the first lines
(this._index === 0 && this._matrix[id].x === 0) ||
// forward in the current line
(this._x === this._matrix[id].x && this._y + 1 === this._matrix[id].y) ||
// forward to the next line
(this._x + 1 === this._matrix[id].x && this._matrix[id].y === 0) :
false;
}
/**
* Activate the Char on the Randrix
* @function Randrix.charActivate
* @param {string} id of the Char.
* @return {boolean} is the Char successful activated.
*/
charActivate(id) {
if (this._matrix[id]) {
this._index = this._index + 1;
this._x = this._matrix[id].x;
this._y = this._matrix[id].y;
this.charStop(id);
this._matrix[id].element
.setAttribute('data-randrix-char-active', 'true');
return true;
} else {
return false;
}
}
/**
* Stop the Char on the Randrix
* @function Randrix.charStop
* @param {string} id of the Char.
* @return {function} clearInterval function of the Char.
*/
charStop(id) {
return (this._matrix[id]) ? clearInterval(this._matrix[id].interval) :
() => false;
}
/**
* Start the Char on the Randrix
* @function Randrix.charStart
* @param {string} id of the Char.
* @return {function} setInterval function of the Char.
*/
charStart(id) {
return setInterval(() => {
this.charUpdate(id);
}, this._interval);
}
/**
* Create the Randrix
* @function Randrix.create
* @return {boolean} done.
*/
create() {
for (let x = 0; x < this._width; x++) {
for (let y = 0; y < this._height; y++) {
this.charCreate(x, y);
}
}
return true;
}
/**
* Reset the Randrix
* @function Randrix.reset
* @return {boolean} done.
*/
reset() {
this._element.innerHTML = '';
this.stop(
() => {
this.constructor(this._settings);
this.start();
}
);
return true;
}
/**
* Stop the Randrix
* @function Randrix.stop
* @param {function} callback to execute.
* @return {boolean} done.
*/
stop(callback) {
for (const item in this._matrix) {
Eif (this._matrix.hasOwnProperty(item)) {
clearInterval(this._matrix[item].interval);
}
}
if (typeof callback === 'function') callback();
return true;
}
/**
* Start the Randrix
* @function Randrix.start
* @return {boolean} done.
*/
start() {
(this._index === 0) ? this.create() : this.reset();
return true;
}
}
|